![]() But you can reduce the price even further if you purchase them in separate transactions. So that's already $7 cheaper right off the bat. I know that this post has already gotten super long (sorry about that), but I'll also go ahead and mention that if you do decide to get them both, you can actually do so cheaper at Fanatical. But also in the event that you find a MV plugin that you think sounds really cool, and you want to port it to MZ so that you can use it, it'd be a lot easier to do that if you also own MV. Partially because you might actually want to add MV support to your plugin, in which case you'd need a copy of MV for testing purposes, and so you could have easy access to the core scripts. ![]() If you think there's a chance that you might wind up writing plugins, it could be helpful to own MV. The other potential benefit that springs to mind is definitely not something that would apply to everybody, but I'll mention it anyway. You can use them in MZ, but you have to own MV in order to legally do it. But unfortunately, the majority of those assets were made using official MV assets as a base, which means that you can't legally use them unless you own MV. For example, on the official forums, there is a section with about 1000 threads of people sharing artwork that they made for MV. I have also run into a few (albeit very rare) occasions when they *do* carry both a MV and a MZ version of the same DLC, but the MV version was actually cheaper-exact same contents, but just different prices.īut DLCs aside, owning MV would also allow you to legally use a lot more user-created artwork. ![]() For example, this animations collection works perfectly fine on MZ, but they only have it listed as a MV DLC, so you can't actually buy it without owning MV. That point isn't always super relevant, since on Steam, most MV DLCs have been re-released so that you can purchase them for MZ, but there are some exceptions. But that's not necessarily limited to just the extra assets that directly come with the engine.įor example, it will also allow you to use any MV DLCs in MZ. The primary benefit (to the average user) is a greater wealth of assets. For the performance difference between the two engines, you can tweak some things to improve MV's performance, but not quite up to the level of MZ. MZ's editor is better, though moreso in terms of your own convenience, and not necessarily in any ways that will make or break your game. However, you can't do so for the editor differences. And if I were to wind up charging money for one of my games, I'd feel kinda ashamed to know that I could have delivered a better product, but couldn't be bothered to spend the $50 required to do so.īut I get that $50 is not a small amount to everyone, and that not everyone wants/needs their games to have better performance, in which case, MV is still a very capable engine.Īs far as the plugin thing goes, you *can* use plugins to add in the gameplay differences between MV and MZ. The reason is simply because I want the people who play my games to have as good of an experience as possible. However, whether or not it's better enough to warrant purchasing it when you already own MV is a matter of your budget and your goals.įor me personally, the fact that the games you make with MZ tend to have better performance is more than enough reason to spend the $50 (on sale) for MZ. Copy and paste doesn't work well for me on Reddit, but I gave a somewhat detailed list of the differences on another post yesterday, so check that one out if you're interested in specifics.īut to give you a TLDR, MZ is definitely better.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |